I always knew something weird happens in the player brains when we play on grids, but couldn’t quite put my finger on it, until recently.
Having four to five people constantly engaged in what is an inherently slow and long game of roleplaying is sometimes a challenging task.
Cautionary story of how not to introduce factions in an open world campaign.
Most of you reading this have probably heard about the well-known essay from The Alexandrian called the “Three Clue Rule” that deals with the following problem in mystery and clue gathering scenarios:
In his latest post MrVekyl goes on point on pointcrawls and how to use them in Numenera.
When you don’t want to pitch a setting to your group, or you want to nail the group’s motivation from session zero, here is a neat trick.