Cypher is a relatively new system, and many come to it with their own prior “system baggage.” Take the Cypher pill with me and experience the paradigm shift, while we explore the world of Ptolus.
ALL the Cypher System freebies now in one warm place!
Out of the box, Cypher comes with super simple weapon rules. Three categories (light, medium, and heavy) that do 2, 4, and 6 damage, respectively. Let’s get hacking and create some fantastic new weapons.
When you don’t want to pitch a setting to your group, or you want to nail the group’s motivation from session zero, here is a neat trick.
Changing Seasons is a robust dark coffee shot that was not filtered well. You will get a good kick, but it might leave a few grains in your teeth.
In 2015, MCG released Weird Discoveries penned by Monte Cook. It contained ten short adventures in a new inventive format called “Instant Adventures”. This new format allowed GMs to run any of the ten scenarios with minimal preparation.The book was...
A GM friend I’ve mentioned a few times in my articles is stuck somewhere between Pathfinder and the Cypher System (“CypherFinder,” he calls it). His problem is that he wants to continue running his games in a Golarion setting with...