Moving the Game Forward
For me, there is nothing more boring than watching a GM roll dice behind a screen, whispering something to his chin for minutes on end. If a GM tells you: “I like to roll dice and play as well!” just...
A blog about RPGs I run and play
For me, there is nothing more boring than watching a GM roll dice behind a screen, whispering something to his chin for minutes on end. If a GM tells you: “I like to roll dice and play as well!” just...
I always knew something weird happens in the player brains when we play on grids, but couldn’t quite put my finger on it, until recently.
Having four to five people constantly engaged in what is an inherently slow and long game of roleplaying is sometimes a challenging task.
I take a creative prompt from Cypher System’s The Stars are Fire and build it up into a playable material. Part One.
Most of you reading this have probably heard about the well-known essay from The Alexandrian called the “Three Clue Rule” that deals with the following problem in mystery and clue gathering scenarios:
In his latest post MrVekyl goes on point on pointcrawls and how to use them in Numenera.